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Helping users discover their palette in tea

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Hasu No Hana

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Project

Details

Designer

and Researcher 

 

Sherley Soraya

Tools

And Timeline

Sketch, InVision, Miro, and Adobe Suite

1.5 Months

Tasks

Case Study, User Interface, User Experience, User Testing, Prototyping, and Art Direction

Problem Space

How can we assist newcomers to tea explore their personal tastes and preferences?

Case Scenario

You are not an avid tea drinker and are intimidated by the complexity of tea

Research Conducted

Three Competitors

Four User Interviews

Three User Testings

Three Iterations

Solution

Hasu No Hana will help users expand their knowledge in tea

Tea is similar to wine. It can be intimidating to learn about as there are many different complex tea selections. To better assist newcomers, I designed an app that will help them explore their personal tea palette. The app aims to provide a guide to tea consumption with the option to purchase high quality tea

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How It Works

Users are able to order various tea selections based on their preferences

Post sales, users can submit consumer feedback, and the app will provide suggestions for the next purchase. There will also be a special kettle that comes as a bonus feature to the app that helps users adjust the perfect boiling temperature for each tea selection

Target Market

Young adults, adults,

and office workers

People who want to substitute their caffeine intake from coffee to tea;

People who want to seek expertise and insights from others to explore various tea choices

 

To help users to find their perfect cup of tea

First Phase

Competitors

Research, Interviews

and Insights

Most of the biggest tea brands and vendors have similar patterns when it comes to selling their product: A heavy focus on displaying products on shelves whether online or in a store. This narrow approach lacks appeal and does not tell a story, making tea such a boring product to invest in. True tea lovers know that there are numerous tea varieties which have their own tales to tell. By making tea easier to understand and follow, consumers will more likely purchase tea and appreciate its culture and story

Second Phase

Persona

and Pain Point

I conducted an extensive user research and determined that the most common pain point that many of these different personas share is intimidation by tea varieties and brands they do not understand or never heard of

Third Phase

Concepts, Sketch and User Testing

I held a brainstorming session with a number of participants to showcase my lo-fi sketch to get feedback and ideas on how to tackle problems which include how to make users feel less intimidated to explore various tea selections. Through the session, I was able to come up with a simplified app design that reduces complexities in tea purchasing and consumption. 

Fourth Phase

User Journey

and Wireframe

An important benefit of this app is the ease in navigating through post sales experience due to a simple reorder process. I created an internal trigger within the app to collect customers' feedback on their tea selections. If the users rate their selections high, it will save that selection for future reorders and recommend additional options that are similar to their previous choices. However, if it is ranked low, they will be given a survey that helps determine what aspects of the tea flavors that they do not enjoy followed with a promotional discount for their next order.

Fifth Phase

Art Direction

 I utilize metaphors to execute branding. My inspiration comes a traditional Japanese tea ceremony. The goal is to preserve the feeling of traditionalism, history, and elegance. 

Sixth Phase

Prototyping

The goal is for the users to pick the best tea selections that suit their palette. They will also have the ability to build customized tea selections using the easy-to-understand app system to craft their personalized tea combination recipes.

The Final Product

Final Thoughts

The Challenges

The biggest challenge is to reduce the complexity of traditional tea selections to a point that is easily understandable and clicks among users within seconds. In this modern era, people like things fast and efficient, which sometimes cause the lack of appreciation in various art forms. Hasu no Hana plans to bring the art form of tea consumption back to a society that prefers instances

What I

Have Learned

It is important to know how to make users keep coming back for more. The biggest lesson I learned from this project is how to build functions that not only makes sense to users, but also entices them to continue using the app

Next Step

Finish designing the high-tech kettle app UI/UX and conduct another round of user-testing

Other Case Studies

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